We lost 'em Johnny!
- @Flying_Machinez stepped down from his moderator position because he didn't have enough time, (we cri) We hope to see you back soon :P
- @ReachTehComunity was demoted for inactivity
- @minenash was promoted to moderator in training, wish him good luck on his way to
LOL requests removed & re-added
LOL requests were temporarily disabled this month, because staff thought they were shit. We hope that that discouraged at least some of you to not post shitty lol requests.
Token bug fixed
So @SmashDoesMC found a bug when trying to register his alt on the forums and accidentally ran the /gettoken command on his main account. What happened next is that he couldn't re-run that command from his alt. If you wanna know more, look here the almighty @jomo told me that pretty much everything should be explained there. Once again thanks Smash for reporting the bug to us :P
*M͖̓͛L͍͕̣̲͙̍͛̈́G̤̉̉ ̧̙̓̒͋̄̏t̢̤͕̥ͯ̀͒e̴̘̻̰̲̬ͬ̊x̛̖͇̰̜̣͉ͤ̇̈t͚͚͎͇ͤ͆̀ ͍͔̘̭̘̖͕ͭ4̵̝̌
Just a quick announcement- if a new player joins and sends you a tpahere request, DO NOT ACCEPT IT!
We have had problems with crash chests recently and would like to prevent more incidents as it has taken a long time to fix the issues with players who have been affected by this.
If you do experience this, report the player to a staff member either on the forums or via Slack (you can also Skype me)- even if you're not sure if they are an offender.
Due to a massive amount of dumb and/or bad requests over the past weeks, we have removed the lol requests forum until further notice, to let everything cool down a bit.
Another month, another staff team.
- @Pepich1851 retired from his moderator position (I cri), but has decided to stay a developer!
- @mpolder has decided to step down from his developer position, due to not having enough time to do his job.
- @O456 was demoted to trusted, due to his inactivity.
- On the other hand, @RedSheepMC was promoted to mod in training, wish him good luck on
getting demoted*cough* getting full mod!
Switching to Java
The admins and the dev team have made the decision to switch to Java, as it is much more compatible with the new spigot releases than PyPluginLoader, any new developers are welcome!
Honestly, an update to 1.10 has not been worked on for over a month. A lot of players wish to stay on 1.8 and there's little reason to update. Once we think the time is there and decide to put some more time into it, you'll be notified. Expect the update to be paired with replacing PlotMe with Parcels. We don't intend to reset the creative world as well though.
No, we did not forget about the feature requests, but we are quite busy, so hang in tight, we'll deliver when we can! :P And it would be nice if someone *looks at @3daniel* could stop necroposting already in the feature requests xD
This time late!
Quite a bit of staff changes happened this month:
- If you haven't noticed yet, I am now an admin (\o/);
- @Curs3d has stepped down from dev (aww);
- @mpolder got promoted to dev, wish him luck on his way to
- @ReachTehComunity has been promoted to MIT, but he's not currently active in-game due to technical difficulties with his computer.
We (mostly Dico) have made some progress on updating to 1.10, but there's still lots to go, we are still working on it and we'll keep you updated :P
As @minenash and possibly others noticed, you didn't receive any email notifications for replies to your threads.
We'll look into a long-term solution, I've detailed the problem in the linked thread.
The problem is fixed now and everyone should be receiving notifications again. Sorry for the trouble.
PS: The same thing happened exactly a year ago.
This gonna be fun!
@O456 is now back in the staff team after a very long time! Nice seeing you back ;)
On the other hand, @LogalCoder has retired, sad to see you go Logal, you've helped us a lot!
Website confirmation emails
Thanks to @Futsy and @jomo's work, the confirmation emails for forum accounts can now be re-sent! (Only if you haven't confirmed it yet)
@Dico200 is currently working on updating the server but we are experiencing not-so-minor issues with the plugins. Long story short, it might take a while and supposedly with Microsofts new system of rolling out smaller updates more frequently, we are expecting to dip even more versions behind than we currently are.
Note worthy things
For this month, I have the pleasure to provide you with an adequate recap post. I have some very exciting news!
Along with @Pepich1851 I went ahead and cleaned up redstoner-utils as much as possible, alongside implementing cool new features to redstoner-utils.
Friends module re-added
We re-added the friends module. This module allows you to specify a list of players that you consider friends.
If a friend of yours comes online, a little sound will be played and you will be notified in chat.
The general command to use the plugin is
More about this module below.
Imbusy module overhauled
I pretty much completely rewrote the imbusy module. It got some new functionality and should be free of any bugs.
Players are prevented from bothering people with busy status.
Things that are prevented include:
- Replies to PMs
- Tpa requests
If a busy player PMs another, the other can reply, even with a regular PM (that's with /msg).
Any friends you specified via the Friends module will be able to 'bother' you via any of these methods when you are busy,
however, we introduced a new status - SUPER busy. If you are super busy (using
/busy super), even friends cannot bother you.
Chatalias module added
This cool module allows you to create an alias for anything (without spaces) that you say in chat.
By default, it will replace
Examples of things you can add are:
&2Welcome M7! ... yea idk I guess you can do that!
The alias itself can contain spaces, the replaced sequence however cannot.
If you are permitted to use colours in chat, so can you with chatalias.
The command to configure your aliases is
Serversigns module added
This took a long time, but this module was finally, after over a year of lingering in Feature Requests, deployed on the server.
So you serversigns fanatics out there, get your eyes peeled for this one.
Any sign that you place can be claimed, and the claimant will be able to add 'lines' to it.
These will be displayed in chat when you right click the sign.
There is a range of commands to be executed upon right clicks, which can also be added as lines.
This should allow for nice descriptive messages about your builds, as well as right-click TP signs (using the
Any commands that you can use with this plugin can be found by typing
A little tutorial for setting up server signs
To get started with a sign, you must claim it using
/svs claim while you look at it.
You can then add lines to it using
/svs add <line>. Lines can be 'accumulated' by adding a ++ to this command,
which means it will be stored and added to the front of the next line you add without ++ on the end.
All lines on the sign can be listed using
You can reverse the order of two lines using
/svs reverse <id1> <id2>, where the id is a number shown on the info page for each line.
I hope to see some very creative uses of this plugin!
New setting in BlockPlaceMods: torch
I added a new setting to the blockplacemods module - the module responsible for the
The setting is torch. With this setting enabled, any redstone torch that you place on a redstone block will be deleted
when it turns back off. This makes for easy 1 tick pulses when you're testing, you won't have to break the torch anymore.
If you didn't use this trick already, I suggest you try it!
The setting is enabled by default, however it can be disabled using
When you're denied pressing a button or switching a lever, the remaining time out is now displayed as well.
In addition, to remove a timeout, you can use
/ds 0 (setting the timeout to 0 equals removing it).
The module now also checks any buttons or levers that would drop if you break a block.
The maximum timeout is now also 4 minutes, as opposed to the previous maximum of just 1 minute.
Saylol list pages
/lol list now uses pages. A much needed change with so many entries!
After all that
I really hope that you enjoy the additions and changes to redstoner-utils. I and some others of the dev team have invested many hours into these.
If you find any exploits or bugs at all, please report them immediately on the forums.