Beacon Rule
Archives → Feature requests → Beacon Rule
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Yo Anyone flying around the creative world will eventually find a plot with a beacon on it, absolutely nothing wrong with it you don’t care. Put an effect on that beacon and the story changes. You gain annoying particle effects, have your field of view changed, jump boost effected and your inventory shifts across, all of which are very irritating especially if the person in the plot next to you has one of them. To eliminate these annoyances I propose that we disallow effects on beacons.
This should make the plotworld better in a small way, it’s a problem not many people have noticed or complained about but I reckon it would make a positive difference.
Leave a vote below! Shall we implement this new rule or is it ok as it is?
speed
/speed
jump boost
Custom jump potions
Get rekt.
this is stupid and your problem deal with it
Not just his problem. I despise this and think it should be banned too. 3 against two, both if you get rekt.
I agree with @Armadillo28 and @ABritishGamer_.
Want speed?
Use /speed.
Want Jump Boost?
Use jump boost potions.
It is not just a problem for one person, but this negatively affects a lot of people. I hate this, and think it should be removed.
Want speed? Use /speed.
Only trusted+ have that
I agree with having beacons with effects banned, but only if they extend to another plot, but that would be annoying to try to enforce. I think banning beacons with effects all together. As stated before, use sped potions for speed, jump potions for jump boost, If you want those effects all the time, you could ask a mod to give it to you forever with /effect.
Only Trusted+ have that
No. I have been using /speed for ever. But yes, I agree with you.
To have it not extend to another plot/road i did a bit of testing a while back and it has to be in the very middle of your plot
The easiest way to find the middle is to select 2 opposite corners on your plot with world edit and do //center glowstone
can we not just add a rule to make sure they are placed so that the effects don’t extend onto anyone elses plot? would that solve the problem?
Is this just for beacons with effects?
I think 1 beacon per plot could be allowed if the user so desires, though it should be in the exact center of the plot. The area affected by the beacon is if I’m not mistaken cubic and is about 121x121x? The plots are each 101x101 so it would extend 10 blocks out from each plot, which would hit just the first block of the plots next to it. I am not sure tho, the area could also be 60x60x?
I also think that even if the beacon has no effect, if you have many it tends to lower your framerates ridiculously. So how about this: If a beacon has some effect, put it close to the center. Otherwise, put it anywhere, but no more than 5 on your entire plot.
We don’t want to restrict redstone creations around beacons, for example rainbow beacons or whatever. We can also let the user have big beacon shows with more beacons, so long as the beacon is blocked if it is not running.
I can’t really decide what side I am on. I agree that beacons do lower FPS. But if you have problems with particles, you can just turn them off in options.
Not everyone knows the /speed command. I understand all your arguements. If you have any problems with my plot’s beacon, let me know and i’ll take it away.
As long as its only for beacons with effect then I am fine because I have lotsa beacons without effects along the side of my plot! Pretty much for a light show! _^
@SquidneyBean
Your plot is actually the reason why I opted for a limit. Your beacons lag even my pc and my pc is a bit of a beast. If you have them blocked off by default it’s fine though.
Furthermore @TheArchangeli beacon beams are not particles. I think they might be entities.