i keep crashing

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SOLVED

someone said pls remove this im crashing all the time

i looked and now i keep crashing

—- Minecraft Crash Report —- // There are four lights!

Time: 6/22/15 1:22 PM Description: Rendering entity in world

java.lang.NullPointerException: Rendering entity in world at bjr.a(SourceFile:35) at bjr.a(SourceFile:16) at biu.a(SourceFile:295) at biu.a(SourceFile:282) at bhh.a(SourceFile:28) at bhh.a(SourceFile:14) at bhh.a(SourceFile:9) at bhc.a(SourceFile:114) at bhc.a(SourceFile:102) at bfr.a(SourceFile:615) at bfk.a(SourceFile:1244) at bfk.b(SourceFile:1149) at bfk.a(SourceFile:1002) at ave.av(SourceFile:914) at ave.a(SourceFile:325) at net.minecraft.client.main.Main.main(SourceFile:124)

A detailed walkthrough of the error, its code path and all known details is as follows:

– Head – Stacktrace: at bjr.a(SourceFile:35) at bjr.a(SourceFile:16)

– Entity being rendered – Details: Entity Type: Painting (uq) Entity ID: 2 Entity Name: Painting Entity’s Exact location: -6.00, -49.00, -43.00 Entity’s Block location: -6.00,-49.00,-43.00 - World: (-6,-49,-43), Chunk: (at 10,-4,5 in -1,-3; contains blocks -16,0,-48 to -1,255,-33), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1) Entity’s Momentum: 0.00, 0.00, 0.00 Entity’s Rider: ERROR NullPointerException: null Entity’s Vehicle: ERROR NullPointerException: null

– Renderer details – Details: Assigned renderer: bjr@72067564 Location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Rotation: 0.0 Delta: 0.3217569 Stacktrace: at biu.a(SourceFile:295) at biu.a(SourceFile:282) at bhh.a(SourceFile:28) at bhh.a(SourceFile:14) at bhh.a(SourceFile:9)

– Block Entity Details – Details: Name: MobSpawner // all Block type: ID #52 (tile.mobSpawner // ahy) Block data value: 0 / 0x0 / 0b0000 Block location: World: (3794,65,-4735), Chunk: (at 2,4,1 in 237,-296; contains blocks 3792,0,-4736 to 3807,255,-4721), Region: (7,-10; contains chunks 224,-320 to 255,-289, blocks 3584,0,-5120 to 4095,255,-4609) Actual block type: ID #52 (tile.mobSpawner // ahy) Actual block data value: 0 / 0x0 / 0b0000 Stacktrace: at bhc.a(SourceFile:114) at bhc.a(SourceFile:102) at bfr.a(SourceFile:615) at bfk.a(SourceFile:1244) at bfk.b(SourceFile:1149)

– Affected level – Details: Level name: MpServer All players: 2 total; [bew[‘ImD10N’/69778670, l=‘MpServer’, x=3799.19, y=113.48, z=-4692.57], bex[‘Anson2888’/69778607, l=‘MpServer’, x=3790.38, y=132.37, z=-4665.31]] Chunk stats: MultiplayerChunkCache: 100, 100 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: 272.00,5.00,490.00 - World: (272,5,490), Chunk: (at 0,0,10 in 17,30; contains blocks 272,0,480 to 287,255,495), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 1223984148 game time, 17648310000 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 3 total; [bew[‘ImD10N’/69778670, l=‘MpServer’, x=3799.19, y=113.48, z=-4692.57], bex[‘Anson2888’/69778607, l=‘MpServer’, x=3790.38, y=132.37, z=-4665.31], bex[‘Anson2888’/69778607, l=‘MpServer’, x=3790.38, y=132.37, z=-4665.31]] Retry entities: 0 total; [] Server brand: Spigot Server type: Non-integrated multiplayer server Stacktrace: at bdb.a(SourceFile:309) at ave.b(SourceFile:2296) at ave.a(SourceFile:334) at net.minecraft.client.main.Main.main(SourceFile:124)

– System Details – Details: Minecraft Version: 1.8.4 Operating System: Mac OS X (x86_64) version 10.10.1 CPU: 4x Intel(R) Core(TM) i5-4570R CPU @ 2.70GHz Java Version: 1.6.0_65, Apple Inc. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc. Memory: 127034336 bytes (121 MB) / 296157184 bytes (282 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 Launched Version: 1.8.4 LWJGL: 2.9.2 OpenGL: Intel Iris Pro OpenGL Engine GL version 2.1 INTEL-10.0.86, Intel Inc. GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported.

Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [faithful32pack]
Current Language: English (US)
Profiler Position: N/A (disabled)

pls help meh

@UnchinoKao i don’t know becuz he placed his my main question is how do i get out of here its like 2 second before i crash
Then I can’t help you ‘-’
@UnchinoKao maybee you could ask nemes he could check console ^^ it happend half a hour ago
@UnchinoKao can you send the player list ?
This probably happened through a custom spawner, wich makes the client crash. Loading this spawner causes great lag for the client and crashes immidiately. (I forgot the term for that ;-;)
Seems solved, apparently it had something to do with Anson. He’s been banned and I believe the spawner is now gone.