Compensation for damage caused by "/stoplag"
Archives → Problems & bugs → Compensation for damage caused by "/stoplag"
CLOSED
Note: sorry if this looks bad; I’m making this post on an LG Xpression 2 with 3G. Go nolstalgia… and shit phones with very long battery life…? :-P
I request that damage in the SV world should be compensated that is caused by “/stoplag”.
My reason: “/stoplag” clears all entities in all worlds, including farm animals in SV or villagers. We could compensate by having staff spawning in the desired entities, but spawn eggs have a flaw. Instead, we could implement a entity rollback system, like the block rollback (in LogBlock?).
huh. I could see this happening actually. a lot of people lately have been asking Mods to spawn villagers etc because they do /stopleg
:/
+10 from me
Apparently, people can just falsely ask for an undo that was caused by their own wrong doing by pretending that damage was caused by a previous “/stoplag” issuing. So, I think there should be some testing for genuineness:
- Using a entity change logger to check killing of entities (if killed by player, then it’s not genuine)
- Any damage must be reported within a few hours (maybe four hours) after issuing of “/stoplag” (know issuing time by checking console)
If anyone reports damage, and the requirements are not met, then staff may punish the false reporter for bothering and disrespecting staff.
I have had this issue on synergy. However, there is no simple way of entity checking. There’s one flaw, since a dead mob has no remains other than the items, which yield no evidence that the mobs were there.
Or you could just annoy the hell out of the person who caused the lag in the first place to give you back your 160 cows.
I have looked into WorldGuard for this issue and it’s easy to exclude certain worlds from this damage. I changed it up but I never managed to compile it with maven, and after asking jomo to compile it numerous times it never happened :/
Moved to Problems and bugs, fixed title