mobGriefing in Survival

RedstonerCommunity vote → mobGriefing in Survival

Should we enable mobGreifing in both the SV worlds?

Here are some starter advantages and disadvantages (marked arguments are momentous and major):

Advantages:

  • ==Villager willingness for breeding can be much more easily achieved==
  • Players can utilize the mobGreifing properties of some entities
  • Endermen can pick up and place down blocks
  • ==Fully automatic wheat farms can be achieved==
  • ==Fully automatic iron farms can be achieved==

Disadvantages:

  • Endermen can pick up and place down blocks
  • ==Villagers can destroy manual wheat farms==
  • Endermen (by an extremely rare chance) can build snow golems and iron golems, which can caused unwanted entities

Feel free to suggest more.

Suggestions for mobGreifing = true:

  • Turning off mobGreifing if a exploding creeper is found, then turing it back on when the creeper is gone
  • Use WorldGuard flags to disable endermen grieifing
  • Prevent Withers from killing entities

I vote yes.

EDIT: I vote yes, only if creeper explosions can be disabled, possibly with a plugin that checks for creeper explosions every tick.

enderman greifing is an advantage… k then

-1

@Doomblah, you could make a block transportation system with endermen. And endermen greif is very easily repaired…

the day u can control enderman to make thigns for u is the day i allow this

… Endermen cause extremely little greif… what major harm could they do?

they can craft a snowman and terrorize ur base

@Doomblah the devil, why are you member? even in “users” on this site, you aren’t show in mod section. ??!!

lol Deeeedo off topic m8 :-P

but idgaf anymore.. X-D

So far, just three supporting and one opposing (I think, Doom might have no opinion), so that leaves a count of ==three to one==.

Doom, based on your own opinion and the list of advantages of disadvantages, do you want mobGriefing true or false?

EDIT: OMG the offtopic spam ;-;

Fully automatic weed farm :o

-1 Also, Dico stated that the rules for the survival won’t be going anywhere.

I stated that I do not wish to have another huge community vote for everything. I’m okay with this if some more people cast their vote. Yes from me :D (I dont play sv but who cares xD)

When I had a poll for this setting I did not keep all of these advantages/disadvantages in mind, better so!

-1 because ppl could greif other’s bases with creepers and log block wouldnt detect it

The count is: ==4 to 2==: first number is supports, and the second number is disagreements. Also, @Doomblah, I told that we had explosions disabled. So, it might even prevent creeper explosions, with mobGreifing being true. Also, @jomo, thanks for the support of this poll! :-D I started this, because mobGreifing has large advantages, but again, quite some disadvantages. It is one of the most momentous gamerules on SV.

I thought of a possibly brilliant idea. For every tick, the game will check every creeper in entity processing chunks to see if it will explode. If it will, then it will disable mobGriefing while that creeper is exploding. After the explosion, mobGreifing can be turned back on. This is so simple, I believe this can be done with command blocks (with the right knowledge); plugins will be even more effective at this.

Command blocks

Nononononononononononononononononono.

-1 for command blocks,

that will destroy us all!

@PJ, -1 for the command blocks, or the mobGriefing?

I am not implying that command blocks should be enabled; I was using them to compare how simple the concept is.

Also, @Ghirahim_ and @Cookie, I do not imply that command blocks should be enabled. I was using them to compare the simplicity of the concept.

I don’t want creeper explosions or enderman to be able to pick up blocks, but villager food farms would be nice.

My idea - create a plugin that disables creeper damage & enderman picking up blocks, and turn on mobGreifing.

@XavKek01, look at my “brilliant idea” suggestion, a little above your post.

NVM, I’ll put it in the thread.