(Not) Updating to MineCraft 1.9 or 1.10
Redstoner → Community vote → (Not) Updating to MineCraft 1.9 or 1.10
SOLVED
Hey Redstoners,
As all of you know, MineCraft 1.9 is around the corner (it will release tomorrow). EDIT: It’s out And I’m not the only one to hate this update, and I think we should have a vote, about updating or not. because I remember that updating to 1.8 was a nightmare, but why update to 1.9? This update adds nothing useful and I think staff might agree that it might not even be worth the effort to update, MineCraft 1.8 is fine as it is in my opinion. In my opinion we should, atleast for now, not update to 1.9.
Edit: Is 1.10 stable?
Vote anti 1.9 campaign!
I vote no to 1.9.x unless the x is in place to remove the new PvP stuff.
Yesterday Searge posted on Twitter that 1.9 will be released on the 29th. That might have changed, but I just wanted to let you know.
Also, could we play on a 1.8 server in 1.9? I remember not being able to play on the Nexus in 1.8 because it was a 1.7.10 server.
Why, why do you think this is a bad update? I can’t understand this. 1.9 Will be adding things to the game which will be immensely beneficial to redstoning and general playing of Minecraft.
Pvp will not, i repeat will not be changed, the old spam click to win mechanics are not gone you can still use those they aren’t going away. Every update (ever?) has come with new redstone bugs, that never stopped anyone from updating before, even 1.5 the dreaded redstone update, once you got used to it it was fine, better even. Do i need say why elytra will be awesome, i don’t think so.
updating to 1.8 was a nightmare, but why update to 1.9?
That was because Bukkit was discontinued so we had to wait longer for something to replace it. 1.9 Shouldn’t be as big of a pain as 1.8.
That thing with redstone blocks were they act like repeaters is no more, Mojang removed it.
Again like SpaceCuberMC said. Redstone depends on people being able to use it in the latest version of MC as thats what a large majority of people will use. Same goes for plugins, they will all be updated for 1.9 and none will be released for 1.8 anymore.
Other than PvP changes and (possible) Redstone bugs, why else is 1.9 bad. People just seem to hate it without any good reason. Can I get a clear answer?
Against. Updating will make it impossible to use mods, will make Hyperchat AND minechat useless. It will also manage to fuck up redstone and the combat system.
Until they add pistons to Pocket edition, I’m not updating anything with Mojang™ on it.
To be honest, what is wrong with updating to 1.9? This server is not a PVP server.
The ‘Redstone block bugs’ has been fixed due to many complaints.
I like the two-handed feature. It makes building quicker.
Elycra could technically replace hax clients (In some ways).
Apart from all my Forge mods becoming unusable and recourse packs becoming unusable, I would like an update.
Nop, fuck no, no more 1.9.. Itll ruin like almost every single redstone door, and most people engineer doors.. you might say “then why wont you just make other things?”, some peoples have different skills and besides, some CPU’s might break, so a no from me
(Happy @Doomblah ?)
Well to be honest, I don’t see a single reason we (as a redstone server) shouldn’t update to 1.9. If you think its bad, which a lot of you seem to think, elaborate on it… saying no doesn’t help anyone; saying that for example the redstone wire hitboxes bother you, well that can be fixed with a fairly simple modification.
As to playing on a 1.8 server with a 1.9 client, it should be do-able if we make some changes to the server-side of it (reject 1.9 block placements and such)
All in all it boils down to what the people want, if they majority doesn’t want 1.9, then we’re staying on 1.8
It’s the community that decides^1, not the staff
^1 mostly
Updating to 1.8 was mainly a nightmare due to the UUID changes and PlotMe having redone a lot of things, leaving many bugs we had to fix ourselves. As far as I see: That’s the only real reason you’re proposing not to update. I am not an update expert and I am not the updater, but I’m pretty sure that updating to 1.9 is unlikely to be as much of a hassle as it was to update to 1.8. ( @jomo for reference?)
I think, and we never really gave you the choice really, that we should just update as normal. Keep up to date with spigot. If problems with updating plugins do arise, I will better be able to assist @jomo in the process this year.
I don’t know of any new redstone bugs in 1.9 (I don’t know anything about 1.9 really). But I do keep up with the bug tracker pretty well, and I believe that there’s some interesting stuff added. For example, you might be able to put redstone dust and repeaters on top of pistons in 1.9 (but I think they break when they extend/retract). At least, as @Hardfg5000 mentioned, redstone blocks work as normal. Apparently there’s a 2 handed feature which I don’t know about too and it sounds interesting.
In addition, we are indeed NOT a PvP server. We do not care AT ALL about the PvP changes in 1.9, which is the main point of 1.9. So we will keep up to date with spigot as there shouldn’t be a big difference, and you won’t need 1.8 to join the server.
With the above mentioned points in mind, I will close and lock this thread. closed, locked
Edit @Doomblah this thread was locked, don’t have to reply unless it’s important.
Edit unlocked.
I don’t see why not. It’s always a challenge when updating, but it’s those things that cause records to be broken and all and frustration and success and joy that happened when 1.4 updated to 1.5 aka the redstone update that borke SO many things. If this update borkes things, then people will get over it. Stability is my only concern since it is only the pre-release, not the full release and obviously they have bugs to fix. If the update will crash the server and ruin player experience, then a big no-no, if not, then, what are we waiting for?
NOTE: I like doing argumentative essays. This was good practice. Now let’s see it work!
yEAH -C2L
###Yes, we should update
- If the server doesn’t update to 1.9, it might not for 1.10, and when we finally do, it’ll just be way too many things breaking all at once
- This is still partly a survival server, and stuff like elytra and the expanded end will be fun.
- It’ll be a good chance to reset SV if we actually do.
We should update
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It would be better to update survival only if that’s possible.
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Minecraft 1.9 isn’t that bad. It has lot’s of fun stuff added.
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Even though we have to wait for spigot to update. We should wait for Optifine to update to 1.9 So there is less lag (ALOT Of people lag in peoples plots).
I think 1.9 is pretty cool although many people lag like hell. We should wait for a more stable build and then see if it’s worth it. By the way, Spigot does NOT have a good build yet. Most of the plugins will probably die. So I am supporting 1.9 although I think it’s just better to wait and see what’s coming.
greetings -Sheep
Ok I guess it’s time for me to put something in to this as well…
As of the features side of things: I have no fucking clue. I’m only watching one or two minecraft vid’s per week depending on how much our all time favourite slab uploads (ethos’lab :P) so I don’t really know what changes. From what I can tell it doesn’t really effect us that much tho exceot for survival which not many play anyways sooo from this PoV I’m fine with it.
As of stability: As far as I can tell it runs fine for me but that might differ for everyone. Some people are complaining about major performance/stability issues. Till that’s sorted out I don’t want to update therefor I’d rather wait two weeks too long than two weeks too few.
As of spigot: There IS a release for 1.9 but once more I want to question stability and performance. I have not tested it yet but I got time tomorrow, I’ll finally get new pend for my whiteboard so I can get shit done again and tackle that topic :P Additionally I think it’s just a protocol update as of today?
As of plugins: This will probably be the worst part because we have to do it :P Stuff wants to be tested with 1.9. There should not be too much changing because no server functionalities were changed really but spigot can always change method names and we need to deal with the new items and mobs; Maybe they are causing trouble maybe not. We’ll see. It will definitly take a few more days before we can even update spigot and plugin ways tho.
TL;DR: I’m fine with updating but the server/plugin side of things is not yet. We’ll see again in a few days :)
Greetings
~Pepich~
Just to expand on what @Pepich1851 said about stability and performance of 1.9. I have myself started a local 1.9 server + client logged in and left it run in the background, what I can say is constant CPU usage spikes all the way to 2 cores at 100 % (seems like thats caused by the new AI of some mobs - not that big of a problem for us, but we still have to keep in mind that there IS a survival world).
About memory, well, after 8 hours of runtime, during which I had to restart the client several times, the server grew from ==5.6 GB up to 7.3 GB== of memory usage (given it has 13 worlds loaded - I had to compile multiverse myself and it still is listed as broken).
Just to note, the client was running on a separate computer.
Beside CPU and memory usage being more than it should be, there are also some bugs in vanilla 1.9, plugin coders are now at the stage of “get our plugin to work somehow and worry about fixing bugs later”, so plugins will contain quite a few bugs too.
All in all 1.9 is ==NOT== stable enough for servers yet, let alone the plugins (talking about all plugins, not just redstoner-utils).
For the techy people out there, server machine was my desktop (i5-4460, 24 GB of RAM) and the client was my laptop (i3-2350M, 4 GB of RAM), server running Linux Fedora 22 and client dualbooting Windows 7 and Fedora 22 (I tried the client in both, didn’t help), as for Java, both computers are running openJDK 1.8 (Minecraft only seems to download its own Java runtime on Windows).
@CookieRedstone 2 survivals, 6 survival worlds (you have to count end and nether as separate thanks to Multiverse :P)
==EDIT:==
And as for the FPS, I get 250 ish FPS in 1.8 but cant get more than 25 in 1.9, I bet its Mojang not knowing how OpenGL works…
mfw mato doesn’t actually fix any of his doors
- The update is not that bad, some bugs got fixed. Heh, even fixing the glitchy instant dpe makes sense.
- In a couple of months most server will have updated to 1.9. Redstoner will be updated no matter what because new guests don’t want to go on outdated servers.
- 1.9 has some new bugs in it. What are you waiting to post and vote them in the bug tracker instead of complaining about them?!
- The controversial comparator change may break some of our inventions but it also creates new cool mechanics.
- You have fps issues in the new update? Maybe it’s because you have mods that are not yet optimized for 1.9. Vanilla minecraft runs fine for me.
- Sorry for my shitty english.
@Matoseb Just want to point out number 5, most people, including me (no mods, nothing) have reported FPS issues. I did some more testing and its connected with the fact <technical> Minecraft is slowly moving onto newer OpenGL versions (which also means dropping support for old devices) and it seems like Mojang doesn’t exactly use the things efficiently… at all… </technical>. Long story short, maybe when 1.9.1 comes out and mojang fixes most of the issues everything will be good. wait, this is Mojang we’re talking about…
Anyways some more technical investigation reveals that most of the game update time on the client is spent rendering (duh, its a client, what else would it do?!), but its considerably more than it “should” be and from some testing with spheres and caves I pinned it down to 3 theoretical issues:
- Someone “optimized” the cave-culling algorithm originally invented for MC:PE (More info here)
- Unlikely but possible, color blending is messing up and slowing down (keep in mind to get proper color blending of glass and stuff it has to sort ALL the blocks into a single render queue based on transparency+color)
- IMO the most likely candidate is chunk-occlusion testing, remember how Minecraft is segmented into chunks of 16x16x16? Yeah, that has a good reason, Minecraft doesn’t redraw all of them, it only redraws the ones needed, it may be that someone “optimized” this once again and its redrawing everything (or almost everything).
^ This might be quite important to note. (As always, PlotMe does a shit job at dealing with updating the plugin properly)
@Meowcat285 Say, what plugins do you use?
@MikeyMatic @Matoseb
The sand “bug” is caused by Spigot intentionally breaking sand to avoid a vanilla bug. So both of you are right, technically.
Sand breaks on spigot 1.9 on very specific timings. I’m guessing it breaks 2% of all redstone creations that use sand, and like 60% of sand doors and sand door-like things (portcullises that use sand come to mind).
It’s up to you guys to vote on whether that’s acceptable or not, I’m just here to provide more insight.
Actually guys, 1.9 update focused on the survival side and as seen in some of xisuma’s 25 facts about 1.9-1.9.2, i can see it has a lot of positive things other than the pvp update
Buut i don’t think we’re ready for 1.9 since some things might break at creative
(And to support this criticism, most peoples make redstone things at creative plotworld, and some really useful features got fucked up cough)
In the other hand, theres the new elytra things which is VERY rare, and for those who is pretty greedy at survival, they might steal the elytras and therefore more stealing cases
But theres one more positive at all those challenge lovers, which is try to make something with the new 1.9 mechanics (neutral on this one tbh)
Oh and some 1.9 things might make survival a bit more fun tbh and if survival becomes fun, it will become a great community, creative will be a LOT more better for all those house builders and all those builders who makes somehing based on the theme given (me for example xD). Basically if i can say my opinion is neutral for updating to 1.9 as you seemed to read my whole reply ^(longest reply i ever made, yay)
^(if its possible, make so that we can play 1.8 creative and 1.9 survival, that would be a LOT more fun :D)
@LogalCoder Not sure what method of testing you use, but I get the exact same FPS in pretty much every version of Minecraft. Maybe I’m the only person in existence that has this type of performance across every version, or maybe I’m just retarded, but I also have the same RAM and CPU usage across all platforms as well. Again, maybe I’m just retarded, but from my “testing” I don’t see any performance issues at all.
Just for proof, here are screenshots of my average FPS in newly generated worlds across 1.8.9, 1.9.4, and 1.10
1.8.9
1.9.4
1.10
Again, maybe I’m just retarded. But I don’t see any noticeable dips in performance, increase in RAM or CPU usage, or generally unplayable framerates.
@LogalCoder My computer specifications are as follow:
CPU: Intel i7 6700K @ 4.0 Ghz GPU: EVGA Geforce GTX 970 FTW+ ACX 2.0 RAM: 32 GB of DDR4 2133 Ghz
Everything else isn’t very relevant for this specific purpose.
Did I just hear Intel HD graphics?
Damn I’m not the only one
i honestly wouldn’t miss any of the current updates, the only things i will miss are the new block-like mob
but whatever happens i think we can all agree the server should never move to the windows 10 / c++ version of minecraft, so much stuff has been removed from that version its not even funny
Did i just hear from dico updating to 1.10?
FUCK NO PLEASE DICO PLEASE I CANT LOGIN TO SERVERS USING 1.10 I ALWAYS CRASH :C I TRIED ON SYNERGY AND IT FUCKS UP EVEN AFTER reinstalling burp
Extra things : I havent tested other servers, so wait for updates on my reply
Ermahgerd 1.10 nevar works, 1.8/1.9 heeerree weee guuu
But my account be borke